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School Ready Guide
Free for every family

Get them off the screen and into the fun

Screens are easy. Real play is better, for their imagination, their attention and your time together. This is a free, growing bank of screen-free things to do, sorted by age and by the moment you are actually in, most of them using what you already have at home.

Off screens, into real play

Every idea here is screen-free by design, built to be more tempting than the tablet, not a lecture about it.

For every age

From a two-year-old with a tray of pasta to a teenager building a portfolio, there is something pitched at your child.

On any budget

Almost everything uses things you already have: boxes, pans, chalk, paper. No kits to buy, no cost to start.

Start with your moment

Not sure where to begin? Pick the situation you are in right now and go from there.

Ten minutes to fill

The gap before dinner, or the "I’m bored" that comes the moment a screen goes off.

Pick one quick, no-setup idea. Ten unhurried minutes together is plenty, and it often runs longer once they start.

Imaginative playWords & storiesMusic & movement

A rainy afternoon indoors

Stuck inside, energy building, and the temptation to hand over a tablet is strong.

Choose one making idea and one active one, so there is something calm and something that burns energy.

Making & craftKitchenBuild & tinkerMusic & movement

Out in the garden or park

You have some outdoor space and want them in it, not on a device.

Give them a small mission rather than "go and play". A reason to be outside keeps them out there longer.

Outdoors & gardenImaginative playBuild & tinker

A long car or train journey

The trip where the screen usually wins by default.

Words and imagination games need nothing but the two of you, and they pass real time.

Words & storiesImaginative play

After a screen-time meltdown

The screen has gone off and the mood has gone with it.

Go for something calm and hands-on. The aim is to reset, not to entertain. Sit alongside them for the first few minutes.

Calm & quietMaking & craft

A whole free Saturday

A long, empty day that could disappear into screens if you let it.

Pick one bigger project to be the spine of the day, and let smaller ideas fill the gaps around it.

Making & craftKitchenOutdoors & gardenBuild & tinker

The ideas bank

Real things to do, sorted by the kind of play. Each one shows the age it suits, how long it tends to take, what you need, and the skill it quietly builds. Pick one and start.

Outdoors & garden

Get them into the yard, the park or the woods, with a reason to stay there.

Nature scavenger hunt

Age 3 to 1020 to 40 minLow mess

Name five things to find: something rough, something red, a seed, a bug, a Y-shaped twig. Set them off and compare finds after.

You need:
A list you jot down, or just your voice
Builds:
Observation, vocabulary and early science

Mud kitchen

Age 2 to 730+ minMessy fun

Hand over a few old pans and let them cook. Resist tidying. The recipe is the point, not the result.

You need:
Old pots, spoons, water and a patch of dirt
Builds:
Imaginative play, mixing and measuring

Build a bug hotel

Age 5 to 1130 to 60 minSome mess

Pack twigs and leaves into a container and tuck it in a quiet corner. Check back over the week to see who moved in.

You need:
Sticks, leaves, an old container
Builds:
Design, care for nature and patience

Chalk obstacle course

Age 4 to 920 to 40 minLow mess

They draw a course to hop, spin and jump along, then you race it. Let them be the one who invents the rules.

You need:
Pavement chalk
Builds:
Planning, movement and turn-taking

Kitchen

Cooking and baking as creativity, with a side of maths and reading.

Invent a pizza

Age 4 to 1245+ minSome mess

They design their own from what is in the fridge. Cutting it into halves and quarters is fraction practice in disguise.

You need:
A base and whatever toppings you have
Builds:
Sequencing, fractions and confidence in the kitchen

Bake and halve a recipe

Age 6 to 1460+ minMessy fun

Pick a recipe and halve or double it together as you go. Weighing and adjusting is maths they will not notice doing.

You need:
A simple recipe and scales
Builds:
Reading a method, weighing and real maths

Fruit-and-veg faces

Age 2 to 715 to 20 minLow mess

Make a funny face on the plate from sliced fruit and veg, then eat it. Great for a cautious eater.

You need:
Whatever fruit and veg is in
Builds:
Fine motor skills and a friendlier view of food

Making & craft

Building, drawing and creating from things you already have at home.

The cardboard-box challenge

Age 3 to 1030+ minSome mess

Give them one box and ask what it could become. A car, a castle, a robot. You are the tape and scissors assistant only.

You need:
A big box, tape and pens
Builds:
Design thinking and stamina on a project

Junk-model robot

Age 4 to 1030 to 45 minSome mess

Save a bag of clean packaging for a rainy day, then build a robot or creature from it. No plan needed, just start joining bits.

You need:
Clean recycling, tape, glue
Builds:
Planning, problem-solving and resourcefulness

Design a comic strip

Age 6 to 1230 to 45 minLow mess

Fold a page into six boxes and let them tell a story across it. The boxes do the teaching about beginning, middle and end.

You need:
Paper folded into boxes, a pen
Builds:
Story structure, sequencing and writing

Paint with nature

Age 3 to 820 to 40 minMessy fun

Use leaves and petals as brushes and stamps. There is no wrong way to do it, which is the whole point.

You need:
Leaves, flowers, a little paint or mud
Builds:
Texture, colour and open-ended making

Imaginative play

Make-believe, small worlds and role-play that need no kit at all.

The floor-is-lava run

Age 3 to 915 to 30 minLow mess

Cross the room without touching the floor. They set the safe spots and the rules, which is where the thinking happens.

You need:
Cushions and furniture
Builds:
Risk assessment, movement and negotiation

Run a pretend shop or cafe

Age 3 to 830+ minLow mess

They are the shopkeeper, you are the customer. Prices, adding up and change are all real maths hiding inside the game.

You need:
Tins, play or real coins, paper for a menu
Builds:
Early maths, money sense and language

Small-world in a tray

Age 2 to 730+ minSome mess

Set up a tiny world in a tray, a farm, a jungle, the sea, and let their story take over. Often keeps them going far longer than a screen.

You need:
A tray, toys, and stones, water or rice
Builds:
Storytelling and independent play

Words & stories

Storytelling, rhymes and word games that grow language and confidence.

Story-a-sentence

Age 4 to 1210 to 20 minLow mess

Take turns adding one sentence to a story. Perfect for the car, and it gets funnier the sillier it gets.

You need:
Nothing at all
Builds:
Imagination, listening and language

The what-if jar

Age 6 to 1310 to 20 minLow mess

Fill a jar with "what if" questions (what if it rained sweets?). Pull one out at dinner and talk it through together.

You need:
Slips of paper in a jar
Builds:
Creative thinking and speaking confidence

Make up a bedtime story together

Age 3 to 910 to 15 minLow mess

Instead of reading one, invent one where your child is the hero. Let them decide what happens next at each turn.

You need:
Nothing at all
Builds:
Language, story sense and connection

Write a real letter

Age 6 to 1420 to 30 minLow mess

Write to a grandparent or friend and actually post it. Writing lands differently when a real person will read it.

You need:
Paper, pen, a stamp
Builds:
Writing for a real reader and handwriting

Build & tinker

Constructing, taking apart and figuring out how things work.

Take apart an old gadget

Age 7 to 1430 to 60 minSome mess

With supervision, unscrew an old remote or torch to see inside. No need to rebuild it. Understanding is the win.

You need:
A broken device and a screwdriver
Builds:
Curiosity, care and how things work

Marble run from tubes

Age 5 to 1130 to 45 minLow mess

Tape tubes to a wall or board to run a marble down. It will fail, they fix it, it works. That loop is the lesson.

You need:
Cardboard tubes, tape, a marble
Builds:
Engineering, testing and persistence

Build the tallest tower

Age 3 to 1015 to 30 minLow mess

How high before it falls? Rebuild and beat it. Falling down and trying again is the whole point, not a failure.

You need:
Blocks, cups, or tins
Builds:
Balance, planning and resilience

Music & movement

Dancing, singing and homemade instruments to move a mood and burn energy.

Homemade band

Age 2 to 815 to 30 minSome mess

Make shakers and drums from the kitchen and play along to a song. Loud, yes, but it burns real energy.

You need:
Pans, tubs, dried rice, spoons
Builds:
Rhythm, listening and joy

Freeze dance

Age 2 to 915 to 20 minLow mess

Dance while the music plays, freeze when it stops. Great for getting the wiggles out before calming down.

You need:
Any music you can pause
Builds:
Listening, self-control and movement

Invent a dance or routine

Age 6 to 1330+ minLow mess

They choreograph a short routine and teach it to you. Teaching it is where the real thinking and pride happen.

You need:
A song they love
Builds:
Sequencing, memory and confidence

Calm & quiet

Slower, screen-free ways to wind down and settle.

Draw what you can hear

Age 4 to 1115 to 20 minLow mess

Sit quietly for a minute, then draw every sound you both noticed. A lovely reset after a busy or screen-heavy day.

You need:
Paper and pencils
Builds:
Focus, listening and a calmer nervous system

Start a nature journal

Age 6 to 1415 to 30 minLow mess

Once a week, draw or note one thing from outside: a leaf, the weather, a bird. Small and regular is what makes it stick.

You need:
A notebook and a pencil
Builds:
Observation, writing and a slow habit

Build a reading den

Age 3 to 1015 to 20 min to buildLow mess

Make a cosy corner just for books. A special place to read does more for reading than any amount of nagging.

You need:
A blanket, cushions, a torch
Builds:
A love of reading and a calm-down space

Creativity age by age

What creativity looks like changes as children grow. Find your child's age to see what helps most now, and a simple screen-free swap you can make today.

Age 2 to 4

Toddler and pre-schoolSensory and open-ended

What it looks like

Exploring with hands and senses, repeating things they enjoy, and simple pretend play like feeding a teddy.

What helps most

Open-ended stuff with no right answer: water, boxes, crayons, dough. Expect mess and let the process win over the result.

Screen-free swap: Swap ten minutes of a screen for a tray of dried pasta and some cups to pour between. Pouring and scooping absorbs them completely.
Try this: A "treasure basket" of safe household objects to explore, no instructions given.

Age 4 to 6

Reception to Year 1Pretend and making

What it looks like

Rich make-believe, drawing that starts to tell a story, and wanting to make real things they can show you.

What helps most

Props for role-play and a simple craft box. Ask "tell me about it" instead of "what is it", so their idea leads.

Screen-free swap: Turn a cardboard box into a rocket, shop or den together instead of the after-school screen. One box, a whole afternoon.
Try this: Build a den from a sheet and chairs, then bring a torch and a story into it.

Age 6 to 8

Year 2 to Year 3Projects and storytelling

What it looks like

Making up detailed stories and games with rules, and sticking at a project across an afternoon.

What helps most

A bit more challenge and a real audience. Let them show or perform what they have made to the family.

Screen-free swap: Instead of a video, they write and draw a comic strip of their own story. Give them the folded paper and let them run.
Try this: Make and put on a short puppet show, from making the puppets to the performance.

Age 8 to 11

Year 4 to Year 6Independent creating

What it looks like

Choosing their own creative projects, following an interest deeply, and caring about getting it right.

What helps most

Time, space and trust to lead. Help with tools and materials, then step back and let them own it.

Screen-free swap: Swap gaming time for building something real from an idea, a model, a stop-motion set, a comic, and let them keep at it over days.
Try this: Design and make something over a week, from a board game to a working model, and test it on the family.

Age 11 to 14

Year 7 to Year 9Identity and craft

What it looks like

Creativity becomes part of who they are: music, art, writing, film, design. Skill and taste start to matter.

What helps most

Room to get properly good at one thing, and respect for their taste even when it is not yours.

Screen-free swap: Channel screen interests into making, not just watching: film a short instead of watching one, remix music, design not just scroll.
Try this: Pick one craft (photography, songwriting, a zine) and take it from beginner to a finished piece to share.

Age 14 to 18

Year 10 and beyondReal creative work

What it looks like

Creative work that is genuinely good, often with a purpose: a portfolio, a performance, a product, a cause.

What helps most

Treat it seriously. Help them find a real audience or outlet, and connect it to people who do it for a living.

Screen-free swap: Turn consumption into a body of work: a photo series, a self-published story, a designed product, something with their name on it.
Try this: Build a small portfolio or run a creative project end to end, and put it in front of a real audience.

Learning hides inside the fun

A pizza is fractions, a den is engineering, a made-up story is writing. When you want to go further, our free reading and writing practice and our practical-learning guide turn this play into gentle, real progress.

What do you want to hear more about?

You know your child best, and we write for real families. Tell us what would help most: a topic, a worry, an age group or an exam, and we'll cover it.